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FunGuy Studio Introduces Massively Mutliplayer Online Game - Sqwishland.com - English game designer, Sean Hammond recently launched his latest project, Sqwishland, a Massively Mutliplayer Online Game (MMOG) in the US, selling more than 29 million units since April 2010 and giving the big media guys something to think about
FunGuy Studio Introduces Massively Mutliplayer Online Game - Sqwishland.com

 

NewswireTODAY - /newswire/ - Phoenix, AZ, United States, 2010/08/03 - English game designer, Sean Hammond recently launched his latest project, Sqwishland, a Massively Mutliplayer Online Game (MMOG) in the US, selling more than 29 million units since April 2010 and giving the big media guys something to think about.

   
 
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Getting Sqwishy with it

In January 2010, Sean Hammond, a 25-year old game designer was invited by US-based design studio, FunGuy Studio, to lead the creative team that will develop the virtual world of Sqwishland. As project manager, Hammond capitalized on his academic and professional experience in animation (2D and 3D) and graphic design to create a visually stimulating game design and develop a storyline that would allow interaction between players and the characters of Sqwishland, as well as with other players online.

Hammond admitted that designing Sqwishland was a rewarding experience because it allowed him to pursue his childhood ambition in film-making through an animated world designed according to his preferences including the characters, location, and story. He was particularly inspired by how hundreds of kids in the US have invented names for some of the Sqwishland characters, which they share and exchange with other players through home-made videos posted in social networking sites. Through this, Hammond created fun and interesting names and characteristics for each of the Sqwishland characters – traits which any kid can relate to – whether in the virtual world of sqwishland.com or in their real environment.

“Sqwishtastic” success

Since its launch in April 2010, Sqwishland (sqwishland.com) has sold more than 29 million units in the US, making it one of the fastest growing online games today. Hammond claimed that the success of Sqwishland.com is its natural link between the toys and the game that interact with the kids. As the kids enjoy the virtual world of Sqwishland, they can also collect the toys that are widely available in vending machines across the US – sold at 25¢ and 50¢ each.

Still ahead

With its growing success – in terms of toy revenue and online players – Hammond is optimistic that Sqwishland can only get bigger and better. “We are constantly improving and upgrading Sqwishland’s game features to keep kids engaged and give them more to do online, but I can’t wait to start work on our animated TV series and full-length film …. But perhaps that’s a bit further down the road,.” says Hammond.

 
 
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FunGuy Studio Introduces Massively Mutliplayer Online Game - Sqwishland.com

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