In the beginning, there was a curious teenager with an insatiable appetite for things 3D. Starting at the age of 13, Phil McNally began what would become a lifelong obsession. After finding a WW 2 era stereoscopic viewing device, Phil started to experiment with it and began creating his own original 3D slide shows. This commenced into Phil putting on shows for the local neighborhood kids, which led to the creation of his moniker 'Captain 3D'.
While Phil was at ILM working as an animator, Jeffery Katzenberg at DreamWorks had an epiphany after a screening of Polar Express, the landmark 3D CGI film released by Warner Brothers in 2005. After that screening, Mr. Katzenberg decided that 3D was the next wave and future of film productions at DreamWorks. And with IMAX becoming a commercially viable venue for feature films, in addition to cinemas across the country being equipped with digital projectors, the environment for 3D media and digital entertainment has never been more robust.
At DreamWorks, 3D education and training begins early. New animators are equipped with video cameras and software, and are encouraged to use the expansive DreamWorks campus as their 'training grounds' taping and creating their own 3D shorts. 3D education is a priority at DreamWorks. Even outside directors and cinematographers are invited on to the campus to view and engage themselves in new and innovative 3D production methods.
Where does the future of 3D film production lay? Phil believes that the evolution of 3D is a natural progression initiated by the demands and dreams of creative and talented 3D content creators. 3D (3dguy.tv) will also be developed commercially by the demand of consumers to create their own 3D videos. Just as VHS video cameras started a revolution with consumer video enthusiasts in the 1980's, Phil believes the same advancement will occur with 3D. Case in point is Fuji's release of a consumer Digital Stereo video camera. From there the future is wide open for new innovations. Holograms anyone?