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Cambridge, MA, United States, 2008/04/01 - Experts assemble to bring together perspectives from art, science, industry and academia to discuss the enduring legacy of the Renaissance from the vantage point of its birthplace in Florence and its impact on current technology and practice - CreativeSyn.
Distinguished experts travel to Florence, Italy to revisit Renaissance ideal in creativity and innovation. The Renaissance, expressed as a creative synthesis between cultural disciplines, stands in stark contrast to our traditional focus on scientific specialization. The Panel brings together the experts who approach the synthesis of art and science as the modus operandi for their work, using it as a tool for creativity, research, and practice. The discussion, a part of the 26th Annual Conference on Computer Human Interaction, seeks to understand how these approaches allows us to identify the roles of synthesis in successful innovation.
The panel, organized by Matthew Hockenberry, the director of the Creative Synthesis Collaborative and Leonardo Bonanni, a researcher in tangible media at the MIT Media Lab, includes well known members of the human computer interaction, free software, visualization, art and science communities.
About the Panelists
Prof. Hiroshi Ishii of the MIT Media Lab
A Professor of Media Arts and Sciences at the MIT Media Lab, Ishii's research focuses upon the design of seamless interfaces between humans, digital information, and the physical environment.
Prof. Maurizio Seracini of UC San Diego’s calit2 and editech
Maurizio Seracini is a pioneer in the use of multispectral imaging and other diagnostic as well as analytical technologies as applied to works of art and structures.
Prof. Paolo Galluzzi of the Museum of the History of Science in Florence
The Director of the Istituto e Museo Nazionale di Storia della Scienza, Galluzzi seeks to improve the tools and understanding of the history of science, technology and culture.
Sergio Dulio, Mass Customization consultant to the Italian Shoe Industry
Dulio, trained as an aerospace engineer, has worked in the design of three dimensional objects. He has used this experience as he explores and redefines the challenges of mass customization within the footwear industry.
Fernanda Viégas of IBM Visual Communications Lab
Viégas focuses her research on the social side of visualization, exploring storytelling, collective sensemaking, and online identity. A pioneer in web visualization, her work has been exhibited in galleries throughout the world.
Banjamin Mako Hill of the MIT Media Lab, Wikimedia and Ubuntu
An author, technology and copyright researcher, activist, and consultant, Hill is currently working full time on research into the application of technologies and lessons learned in free software toward the production of other types of creative works.
About the Collaborative
The Creative Synthesis Collaborative is an independent, nonprofit research and education institution dedicated to open source ideals in research and education, and emphasizes experimentation in all facets of organization and implementation.