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NewswireToday - /newswire/ -
Singapore, Singapore, 08/04/2009 - cebas VISUAL TECHNOLOGY, Inc. and Progeniq, today announced the availability of their hardware-accelerated solution for Hollywood CGI/VFX studios.
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cebas VISUAL TECHNOLOGY, Inc. a leading provider of CGI and VFX rendering software, and Progeniq, a leader in optimized hardware accelerated computing solutions, today announced the availability of their hardware-accelerated solution for Hollywood CGI/VFX studios, initially powering cebas’ finalRender, the rendering system of choice at Uncharted Territory which recently completed VFX production for Roland Emmerich’s “2012” movie.
Progeniq's hardware accelerated platforms provide over an order of magnitude speedup, at a fraction of the power consumption and space needed by typical server farms or workstations used by CG artists. Progeniq accelerated solutions have already allowed end users around the world to slash their compute infrastructure costs and complete their projects faster, with the best in class performance-per-dollar and performance-per-watt.
By teaming up, Progeniq and cebas VISUAL TECHNOLOGY Inc. were able to develop a whole new approach to hardware accelerated rendering, physics simulation, particle effects as well as image manipulation effects usually done in post production stages of a movie. Both engineering teams of Progeniq and cebas VISUAL TECHNOLOGY Inc. were able to achieve immense speedups in rendering complex scenes with finalRender by using the latest in re-configurable processors and advanced rendering algorithms incorporated in finalRender and Progeniq RenderBoost hardware acceleration technology.
At the SIGGRAPH 2009 exhibition, both companies announce their world premiere of a hardware accelerated rendering solution based on finalRender and RenderBoost. This will be expanded with further releases to even more broadly optimize and accelerate other movie production tasks in entire CG workflows under the companies’ “Accelerating Hollywood Initiative”.
With its technologies and products, cebas VISUAL TECHNOLOGY, Inc. holds the key to all of the important fields of modern CG movie effects production pipelines. Together with the genius of Progeniq hardware acceleration and optimized software technologies, the companies are developing one unified integrated acceleration platform for all aspects of modern movie production.
Internal rendering benchmark tests done by both companies with real world production scenes from “2012”, with thousands of objects and millions of polygons were rendered with hardware-accelerated finalRender in an average of minutes compared to hours on a 8-core CPU server
CGI/VFX studios interested in integrating accelerated rendering solutions into their workflows can contact cebas VISUAL TECHNOLOGY, Inc. and Progeniq to analyze and optimize their workflows for maximum compute efficiency leveraging on the hardware accelerators.
Visit the cebas Visual Technology, Inc. booth at SIGGRAPH 2009 (Booth # 3207) to find out how the “Accelerating Hollywood Initiative” can benefit you.
About Cebas
cebas VISUAL TECHNOLOGY, Inc. is a German developer of advanced 3D special effects software for all major 3D applications on the market, now based in Victoria, BC Canada. With 20 years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products serving graphics and animation studios around the world. cebas VISUAL TECHNOLOGY Inc. has been part of many large scale movie productions like the upcoming “2012” or SPIDERMAN 3 and Blade Trinity to name a few.
About Progeniq
Progeniq (progeniq.com) is a leader in reconfigurable computing applications for High Performance Computing (HPC) industries, with accelerated algorithm engines already adopted by clients across different vertical markets worldwide. Today Progeniq continues to reinvent the way computing is done by leveraging on the Boost Platform to introduce reconfigurable computing into new compute-intensive industries, increasing the efficiency of computing systems while slashing acquisition and electricity costs.
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