PRTODAY / NewswireToday Free press release distribution service network

Written by / Agency / Source: Frost & Sullivan

Check Ads Availability|e-mail Article


Are you the owner of this article?, Turn it PREMIUM with your LOGO instead - and make it 3rd party Ads-Free! within the next hour!

Mobile Gaming Revenues to Exceed US$7 Billion in Southeast Asia by 2019 Says Frost & Sullivan - 2014 was an incredible year for the mobile gaming industry in Southeast Asia, as the industry recorded impressive growth and reached over US$1 billion in revenues - Frost.com
Mobile Gaming Revenues to Exceed US$7 Billion in Southeast Asia by 2019 Says Frost & Sullivan

 

NewswireToday - /newswire/ - Singapore, Singapore, 2015/06/26 - 2014 was an incredible year for the mobile gaming industry in Southeast Asia, as the industry recorded impressive growth and reached over US$1 billion in revenues - Frost.com.

   
 
Your Banner Ad Here instead - Showing along with ALL Articles covering Games/Toys/Mobile Gaming Announcements

Replace these Affiliate Programs at ANYTIME! Your banner here within the next hour. Learn How!


 

Recent analysis from Frost & Sullivan shows that this was also the fastest growing region for mobile games in the world, driven by the rapid increase of broadband users, usage of smart devices and social media. As per Frost & Sullivan, these will be the top Mobile Gaming trends that will shape the industry in 2015 and beyond.

1. Revenues in Southeast Asia will surpass US$7 billion by 2019
The mobile game industry in Southeast Asia is the fastest growing region globally, and surpassed US$1 billion in 2014, growing at a very healthy CAGR of 48% from 2015 to 2019. Revenue is still largely attributable to the more mature markets in the region such as Singapore and Malaysia but Indonesia and Thailand are quickly expanding and the least developed markets such as Laos, Cambodia and Myanmar are still in the nascent growth phase.

2. Smartphone and Tablet usage will become mainstream by 2019
The adoption of smartphones and tablets are still driving growth in the market, as many countries in Southeast Asia are still primarily feature phone markets. This is changing quickly however, as markets like Thailand are now over 50% smartphone markets and Indonesia and Vietnam are also rising rapidly. The market for tablet gaming is also interesting in Southeast Asia as although tablets represent a small number of devices in the region, they generate a gaming ARPU of 4.2 times that of a smartphone in the region and hence are an important part of the market. By 2019 we believe that smartphone usage will become mainstream in the region.

3. Android Development will become easier in the region
Android is by far the dominant mobile OS in the region and will stay so for a long time to come due to its affordability and the high popularity of Chinese low-end smartphones in developing markets. This creates a problem for game developers in terms of understanding which version of Android certain games should support.

For example only 6% of global Indonesian Google Play users are using Android 2.3 but the number of users in Indonesia is over 25% and also disproportionately high in Vietnam, Thailand and other markets. However Android as a platform is becoming less fragmented and this will eventually become less of a burden for developers.

4. Payment is still a major problem in Southeast Asia
Payment channels are increasingly becoming the major impediment to revenue growth in the region as smart devices become mainstream. As a region, credit card penetration is extremely low, as all countries in the region excluding Singapore and Malaysia have credit card penetration of less than 10%. This makes purchasing virtual goods extremely difficult for most gamers in the region. Furthermore, prepaid distribution for Apple and Google vouchers is still not available in most countries on a large scale. These factors mean that e-payment solutions present a big opportunity in the Southeast Asian market. In fact, BitCoins and other electronic payment mechanisms are becoming increasingly popular in the region.

5. Mobile Chat Platforms are still a major force in the region
Chat applications are extremely popular in Southeast Asia and have a large impact on the game market. LINE is particularly popular in the Thai market and most of the popular games are downloaded from their platform. Singapore, Malaysia and the Philippines are still mostly using Whatsapp although Facebook Messenger has also become popular recently. Many Indonesians still use BBM due to the legacy of Blackberry service in that country where Vietnam has its own homegrown app Zalo. As Whatsapp/Facebook Messenger venture further into the value added service space, they will have a larger impact on the local gaming market. These platforms are quickly expanding into new areas such as taxi applications, music apps, e-commerce and even electronic payments so we expect these platforms to continue to be at the forefront of digital innovation going forward.

6. Social Media is particularly important in Southeast Asia
Social media is extremely important in Southeast Asia as compared to other regions in the world. In fact, in terms of the cities with the largest number of Facebook accounts, Jakarta, Bangkok and Kuala Lumpur are all in the top ten Facebook cities globally while Jakarta itself is the city with the most number of Facebook accounts in the world. Therefore, the gaming market in Southeast Asia is heavily linked with social media and games with social features are particularly popular in the region.

7. Southeast Asian markets generally play the same games
As seen in the corresponding graph, there are many similarities in the popular games among countries. The top game in almost every market in the region is Clash of Clans from Supercell, which mirrors the global trend. Thailand is unique in that LINE’s ‘Let’s Get Rich’ is the top grossing game, which is logical given the huge popularity of the LINE service in that country. In terms of other popular games, Southeast Asia often sees Chinese language games amongst the top grossing games due to Chinese communities and Korean games from companies such as Com2us are often also popular due to the cultural affinity many youth in the region have for Korean culture.

Conclusion
Southeast Asia will definitely be an exciting gaming market to watch in 2015. The region is home to over 600 million potential gamers, economies are growing and disposable income is rising. This increase in income is leading to higher purchasing of smart devices which are then being used to play games. Payment for gaming is still an issue in the region and spending rates and ARPUs are still relatively low and this is an issue that needs to be addressed, but overall the outlook for the region is very positive.
Marc Einstein
Head of Japan ICT Research
ICT Asia Pacific, Frost & Sullivan

About Frost & Sullivan
Frost & Sullivan (frost.com), the Growth Partnership Company, works in collaboration with clients to leverage visionary innovation that addresses the global challenges and related growth opportunities that will make or break today's market participants. For more than 50 years, we have been developing growth strategies for the global 1000, emerging businesses, the public sector and the investment community. Is your organization prepared for the next profound wave of industry convergence, disruptive technologies, increasing competitive intensity, Mega Trends, breakthrough best practices, changing customer dynamics and emerging economies? Contact us: Start the discussion.

 
 
Your Banner Ad Here instead - Showing along with ALL Articles covering Games/Toys/Mobile Gaming Announcements

Replace these Affiliate Programs at ANYTIME! Your banner here within the next hour. Learn How!


 

Written by / Agency / Source: Frost & Sullivan

 
 

Availability: All Regions (Including Int'l)

 

Traffic Booster: [/] Quick Newswire Today Visibility Checker

 

Distribution / Indexing: [+] / [Company listed above is a registered member of our network. Content made possible by PRZOOM / PRTODAY indexing services]

 
 
# # #
 
 
  Your Banner Ad showing on ALL
Games/Toys/Mobile Gaming articles,
CATCH Visitors via Your Competitors Announcements!


Mobile Gaming Revenues to Exceed US$7 Billion in Southeast Asia by 2019 Says Frost & Sullivan

Company website links NOT available to basic submissions
It is OK to republish and/or LINK any newswire for any legitimate media purpose as long as you name Newswire Today and LINK as the source.
 
  Is this your article?
Activate ALL web links and social stream by Upgrading to Press Release PREMIUM Plan Now!

Frost & Sullivan | Mobile Gaming
Publisher Contact: Melissa Tan - Frost.com 
+65 6890 0926 melissa.tan[.]frost.com
 
Newswire Today - PRZOOM / PRTODAY disclaims any content contained in this article. If you need/wish to contact the company who published the current release, you will need to contact them - NOT us. Issuers of articles are solely responsible for the accuracy of their content. Our complete disclaimer appears here.
IMPORTANT INFORMATION: Issuance, publication or distribution of this press release in certain jurisdictions could be subject to restrictions. The recipient of this press release is responsible for using this press release and the information herein in accordance with the applicable rules and regulations in the particular jurisdiction. This press release does not constitute an offer or an offering to acquire or subscribe for any Frost & Sullivan securities in any jurisdiction including any other companies listed or named in this release.

Games/Toys/Mobile Gaming via RSSAdd NewswireToday - PRZOOM Headline News to FeedBurner
Find who RetweetFollow @NewswireTODAY



Are you the owner of this article?, Turn it PREMIUM with your LOGO instead - and make it 3rd party Ads-Free! within the next hour!


Read Latest Articles From Frost & Sullivan / Company Profile


Read Games/Toys/Mobile Gaming Most Recent Related Newswires:

VR Launches into Future’s B2B Proposition
Naive Games Releases Spin It on Android and iOS
Spil Games to Create Game for Luc Besson’s Valerian
Global Gaming Reenergized - Augmented Reality, Location Based Gaming and Connected Toys Fuel Mobile Gaming Finds Frost & Sullivan
New Space MMO RTS Starfall Tactics to Run An Alpha Test on July 14
Locojoy Million Dollar Mobile RPG in China to Launch Globally As HEROES BLADE with E-Link
Game Developer Guinea Pixel Introduces 3 Android & iOS Games
Pokernation.com Goes Live
Kung-fu for Kinect Announced for Xbox One
Nolan Bushnell and Spil Games Join Forces to Bring Bushnell’s First Mobile Games to Market
Mionix Appoints Deal Time As Distributor for GCC Region
AWEGA Launches Bubble-shooting Game, Treasure Pop, for iOS and Android
BenQ Announces ZOWIE as its New Brand for eSports
October Toys Resurrects Skeleton Warriors Grimskull Action Figure
Charm Games Announces New VR Game 'FORM' to Debut At Vancouver International Film Festival

Boost Your Social Network
& Crowdfunding Campaigns


LIFETIME SOCIAL MEDIA WALL
NewswireToday Celebrates 10 Years in Business


PREMIUM Members


Visit  Triggr & Bloom

Visit  JobsWare.com





 
  ©2016 Newswire Today — Limelon Advertising, Co.
Home | About | Advertise/Pricing | Contact | Investors | Privacy/TOS | Sitemap | FRANCAIS
newswire, PR free press releases distribution service magazines engine news alert newsroom press room breaking news public relations articles company news alerts newswiredistribution ezine bizentrepreneur biznewstoday digital business report market search pr firms agencies reports distri-bution today investor relation successful internet entrepreneurs newswire distribution prtoday.com freenewswiredistribution asianewstoday bizwiretoday USA pr UK today - NOT affiliated with PRNewswire as we declined their partnership offer in 2013
 
PRTODAY & NewswireTODAY are NOT affiliated with USA TODAY (usatoday.com)